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interior

My first interactive environment built in Unity, inspired by Constantine's Mansion (The Trickster) and game environment from Thief: The Dark Project.
This project focuses on the pipeline from modelling in Maya to compiling the project in Unity. The texturing process was also optimised to learning the trimsheet process.

playthrough

environment stills

environment stills

textures and trim-sheets

textures and trim-sheets

hero asset turnaround

mood-board and inspiration

mood-board and inspiration

initial idea and sketches

initial idea and sketches

modelling and scale

modelling and scale